Math Quality-Based Material Approach to Enhance Multiplication Skills | Back
June 05, 2026 |
| Research Theme: | Teaching and Learning |
| Year Funded: | 2023 |
| Year Completed: | 2023 |
| Funding Type: | Non-funded |
| Research Scope: | Division |
| Division: | Dagupan City |
| Locale of the Study: | Dagupan City |
| Research Status: | Completed |
| Research Type: | Action Research |
| Year Completed: | 2023 |
| Cite Research (APA): |
Abstract:
The research study entitled "Math Quality-Based Material Approach to Enhance Multiplication Skills" aimed to address the persistent low performance of grade 4 pupils in multiplication. The study employed a game-based learning strategy, specifically the snake and ladder pattern, as instructional material. The intervention spanned one and a half months and targeted pupils who scored 75% or below in the pretest on multiplication basic facts. The study proposed innovative and engaging instructional material to improve math fluency and enhance pupils\' performance in mathematics.\r\n\r\nIn terms of research design, the study utilized a qualitative true-experimental approach, specifically the posttest- only control group design, to assess the effectiveness of the math quality-based material approach in improving grade 4 pupils\' multiplication skills. Participants were selected based on their pretest score with 20 pupils randomly assigned to either experimental or control group. The experimental group received the game-based treatment, while the control group followed the traditional learning method. Both groups underwent a posttest consisting of 100 multiplication problems. The collected data were analyzed to determine whether there was a significant difference in multiplication abilities between the two groups.\r\n\r\nThe results revealed a significantly higher posttest mean score in the experimental group, indicating that the game-based intervention positively impacted pupils\' multiplication skills compare to the control group. These findings support the notion that incorporating game-based material can enhance the learning process and improve academic performance. The study ensured validity through the use of posttest-only control group design and random assignment of participants. Based on the findings, it is recommended that the math quality-based approach be utilized as an effective teaching tool to enhance grade 4 pupils\' 1-digit multiplication skills.\r\n-M.Q. Balolong
Keywords: Game-based learning strategy, level of performance, intervention, math fluency
The research study entitled "Math Quality-Based Material Approach to Enhance Multiplication Skills" aimed to address the persistent low performance of grade 4 pupils in multiplication. The study employed a game-based learning strategy, specifically the snake and ladder pattern, as instructional material. The intervention spanned one and a half months and targeted pupils who scored 75% or below in the pretest on multiplication basic facts. The study proposed innovative and engaging instructional material to improve math fluency and enhance pupils\' performance in mathematics.\r\n\r\nIn terms of research design, the study utilized a qualitative true-experimental approach, specifically the posttest- only control group design, to assess the effectiveness of the math quality-based material approach in improving grade 4 pupils\' multiplication skills. Participants were selected based on their pretest score with 20 pupils randomly assigned to either experimental or control group. The experimental group received the game-based treatment, while the control group followed the traditional learning method. Both groups underwent a posttest consisting of 100 multiplication problems. The collected data were analyzed to determine whether there was a significant difference in multiplication abilities between the two groups.\r\n\r\nThe results revealed a significantly higher posttest mean score in the experimental group, indicating that the game-based intervention positively impacted pupils\' multiplication skills compare to the control group. These findings support the notion that incorporating game-based material can enhance the learning process and improve academic performance. The study ensured validity through the use of posttest-only control group design and random assignment of participants. Based on the findings, it is recommended that the math quality-based approach be utilized as an effective teaching tool to enhance grade 4 pupils\' 1-digit multiplication skills.\r\n-M.Q. Balolong
Keywords: Game-based learning strategy, level of performance, intervention, math fluency
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